All Creatures Great and Small
2022 - 2024
Created in the manner of digital hand-drawn cel animation, with Krita. Commissioned by GIPHY.
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3D Things
2019 - 2024
Mostly made with Blender.
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Creature Cycles
2022
A traditionally animated run cycle, made entirely analog, using layers of hand painted cels. The line work was done with a china marker and the colors with acrylic paint.
A multi-legged "walk" cycle that incorporates parallax.
2023
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At an Endless Sea
2021
A man on a ship navigates daily life. Techniques used include rotoscoping and cel animation. Created with Photoshop and EbSynth.
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The Enigma of a Day
2021 - 2024
Inspiration drawn from Giorgio de Chirico. Experimental techniques used include paper animation, claymation, pixelation, and AI assisted rotoscoping. Additional art, acting, and sounds by Lisa Jungmin Lee.
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Computer Games in the Afternoon
2020
Techniques used include stop frame animation and cel animation. Created with plaster, Procreate, Final Cut Pro, and a CRT television.
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In Progress Animation
2021 - Present
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Memories of a King
Daily Animation
2020
A collection of small moving things made with Procreate during COVID.
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Drawings, Prints, and Paintings
2017 - 2024
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Live-action Short Films
2010 - 2022
I started out on my filmmaking journey in 2006, having finally acquired my own video camcorder.
In 2016 I began to realize that for the most part, animation was the only way to realize my fantastical stories.
My last live-action film, All is Well, was started in 2016 and finally completed in 2022.